Fig. 4From: A team-based competition for undergraduate medical students to learn radiology within the virtual world Second LifeGraph showing the correlation of the results obtained by each team in the weekly game tests with the results obtained in the post-exposure tests (light blue points; Pearson's coefficient = 0.572) and with the course grades (dark blue points; Pearson's coefficient = 0.425). The data are the average scores obtained by teams, expressed as a percentage. Error bars represent the standard deviationBack to article page